TOSThreads Tutorial (TOS 2.1.1)

From TinyOS Wiki
Revision as of 21:21, 10 September 2009 by Liangmike (talk | contribs)
Jump to: navigation, search

This lesson discusses the TOSThreads library with the following objectives:

  • Give readers an high-level overview of the library.
  • Give a summary of the currently available services supported by the TOSThreads library.
  • Demonstrate how to use the nesC API to create and manipulate both static and dynamic threads.
  • Demonstrate how to use the C API to create and manipulate threads.
  • Demonstrate how to add TOSThreads support to new system services.

Note: TOSThreads is part of TinyOS since release 2.1.

TOSThreads

TOSThreads combines the ease of a threaded programming model with the efficiency of a fully event-based OS. In fact, TOSThreads adds an additional execution class to TinyOS in the following sense. The existing TinyOS concurrency model has two classes of execution: synchronous (tasks) and asynchronous (interrupts). They follow a hierarchy: asynchronous code can preempt synchronous code but synchronous code is run-to-completion. TOSThreads extends this concurrency model with user-level application threads. Application threads cannot preempt either synchronous or asynchronous code, but can preempt one another. Application threads synchronize using standard primitives such as mutexes, semaphores, barriers, and condition variables.

Compared to earlier threads packages designed for TinyOS, TOSThreads offers the following benefits:

  1. It supports fully-preemptive application-level threads.
  2. It does not need explicit continuation management, such as state variables between corresponding commands and events.
  3. It does not violate TinyOS's concurrency model.
  4. It requires minimal changes to the existing TinyOS code base. In addition, adding TOSThreads support to a new platform is a fairly easy process.
  5. It offers both nesC and C APIs.

Architecture

In TOSThreads, TinyOS runs inside a single high-priority kernel thread, while the application logic is implemented in user-level threads. Since the TinyOS kernel thread has a higher priority, user-level threads execute whenever the TinyOS kernel thread becomes idle. This approach is a natural extension to the existing TinyOS concurrency model: adding support for long-running computations while preserving the timing-sensitive nature of TinyOS itself.

In this model, application threads access underlying TinyOS services using a kernel API of blocking system calls. The kernel API defines the set of TinyOS services provided to applications, such as radio, collection (TEP119), and so on. Each system call in the API is comprised of a thin blocking wrapper built on top of one of these services. The blocking wrapper is responsible for maintaining states across the non-blocking split-phase operations. This transfer of control between the TinyOS kernel thread and application threads resembles message passing. This approach ensures that application threads do not touch the kernel code directly, and makes it easier to build a thread-safe system.

TOSThreads provides both nesC and C flavor of kernel APIs. This means that users can choose to code TOSThreads applications in either nesC or C. Later sections of this tutorial discusses how to write TOSThreads applications, and how to implement kernel APIs for new TinyOS services.

TOSThreads Code Organization

At the time of writing, TOSThreads supports the following platforms: telosb, micaZ, and mica2. You can find the TOSThreads code in tos/lib/tosthreads/ as described below.

TOSThreads system files are located in several subdirectories under tos/lib/tosthreads/:

  1. chips: Some chip-specific files that shadow tinyos-2.x/tos/chips to add code such as the interrupt postamble.
  2. csystem: Contain C API system files and the header file for different system services.
  3. interfaces: Contain nesC API interfaces.
  4. lib: Shadow some files in tinyos-2.x/tos/lib, and contain the blocking wrapper for CTP.
  5. platforms: Shadow some files in tinyos-2.x/tos/platforms.
  6. sensorboards: Contain blocking wrappers for telosb's onboard SHT11 sensors, and an universal sensor that generates a sine wave.
  7. system: Contain nesC API system files and the blocking wrappers for different system services.
  8. types: Define the structs used by TOSThreads system files.

The TOSThreads library currently supports many TinyOS services. For convenience, we list these TinyOS services below:

  1. Radio AM communication: This includes turning ON/OFF the radio, and send/receive messages.
  2. Serial AM communication: This includes turning ON/OFF the serial port, and send/receive messages.
  3. Permanent Storage abstractions: Block, log, and config storage abstractions are all supported.
  4. Network protocols: CTP only.
  5. printf debugging tool.
  6. Sensors: This include the Telosb onboard temperature, humidity and light-intensity sensors. A universal sine-function sensors. And, the basicsb sensor board.

Adding TOSThreads support to a TinyOS service involves writing a blocking wrapper around the service, and exposing the service through kernel API. Later sections of the tutorial discuss how to do this.

Finally You can find example TOSThreads applications in apps/tosthreads/ directory.

nesC API

As mentioned above, one of the two ways that TOSThreads exposes system services is through the nesC APIs. Not surprisingly, with the nesC APIs, you write the thread code in nesC. With nesC API, you can choose to create either static threads or dynamic threads. The primary difference between the two is that statically allocated threads have their TCB allocated for them at compile time while dynamic threads have them allocated at run time.

Static threads

We will use apps/tosthreads/apps/RadioStress as an example to illustrate manipulating static threads with nesC API. The application creates three threads to stress the radio operations. Depending on your mote platform, type make telosb threads to compile. Let's take a look at RadioStress' files.

RadioStressAppC.nc:

.....
components new ThreadC(300) as RadioStressThread0; Statically create a thread that has 300-byte stack space
components new BlockingAMSenderC(220) as BlockingAMSender0; Blocking wrapper for AM Sender (AM ID is 220)
components new BlockingAMReceiverC(220) as BlockingAMReceiver0; Blocking wrapper for AM Receiver (AM ID is 220)
 
RadioStressC.RadioStressThread0 -> RadioStressThread0;
RadioStressC.BlockingAMSend0 -> BlockingAMSender0;
RadioStressC.BlockingReceive0 -> BlockingAMReceiver0;
.....

RadioStressC.nc:

.....
event void Boot.booted() {
  call RadioStressThread0.start(NULL); Singal the thread scheduler to start executing thread's main function with NULL arguments
  call RadioStressThread1.start(NULL);
  call RadioStressThread2.start(NULL);
}
.....
event void RadioStressThread0.run(void* arg) { RadioStressThread0 thread's main function
  call BlockingAMControl.start(); Start the radio. The thread will be blocked until the operation completes
  for(;;) {
    if(TOS_NODE_ID == 0) {
      call BlockingReceive0.receive(&m0, 5000); Try to listen for an incoming packet for 5000 ms. The thread is blocked until the operation completes
      call Leds.led0Toggle();
    } else {
      call BlockingAMSend0.send(!TOS_NODE_ID, &m0, 0); Send a packet m0 of length 0 byte. The thread is blocked until the operation completes
      call Leds.led0Toggle();
    }
  }
}
.....

The ThreadC component provides a Thread interface for creating and manipulating static threads:

Thread.nc:

interface Thread {
  command error_t start(void* arg);
  command error_t stop();
  command error_t pause();
  command error_t resume();
  command error_t sleep(uint32_t milli);
  event void run(void* arg);
  command error_t join();
}

Calling start() on a thread signals to the TOSThreads thread scheduler that the thread should begin executing (at some time later, the run() event will be signaled). The argument is a pointer to a data structure passed to the thread once it starts executing. Calls to start() return either SUCCESS or FAIL.

Calling stop() on a thread signals to the TOSThreads thread scheduler that the thread should stop executing. Once a thread is stopped it cannot be restarted. Calls to stop() return SUCCESS if a thread was successfully stopped, and FAIL otherwise. stop() MUST NOT be called from within the thread being stopped; it MUST be called from either the TinyOS thread or another application thread.

Calling pause() on a thread signals to the TOSThreads thread scheduler that the thread should be paused. Unlike a stopped thread, a paused thread can be restarted later by calling resume() on it. pause() MUST ONLY be called from within the thread itself that is being paused.

Calling sleep() puts a thread to sleep for the interval specified in its single 'milli' parameter. sleep() MUST ONLY be called from within the thread itself that is being put to sleep. SUCCESS is returned if the thread was successfully put to sleep, FAIL otherwise.

Dynamic threads

Other than running static threads as the example shows, nesC API can also create dynamic threads at run time. The nesC interface for creating and manipulating dynamic threads is DynamicThread:

DynamicThread.nc:

interface DynamicThread {
  command error_t create(tosthread_t* t, void (*start_routine)(void*), void* arg, uint16_t stack_size);
  command error_t destroy(tosthread_t* t);
  command error_t pause(tosthread_t* t);
  command error_t resume(tosthread_t* t);
  command error_t sleep(uint32_t milli);
}

Blink_DynamicThreads is an example application that demostrates how to use dynamic threads.

C API

The C version of RadioStress is located in apps/tosthreads/capps/RadioStress. Type make telosb cthreads to compile.

RadioStress.c:

#include "tosthread.h" Header file that defines thread-related functions
#include "tosthread_amradio.h" Header file that defines radio-related functions
#include "tosthread_leds.h" Header file that defines LED-related functions
tosthread_t radioStress0; Declare a thread object
.....
void tosthread_main(void* arg) { Main thread's main function. This is run after the system successfully boots
  while( amRadioStart() != SUCCESS ); Starts the radio. The main thread will be blocked until the operation completes
  tosthread_create(&radioStress0, radioStress0_thread, &msg0, 200); Create a thread with 200-byte stack space. radioStress0_thread is the main function.
.....
}
.....
void radioStress0_thread(void* arg) { radioStress0 thread's main function
  message_t* m = (message_t*)arg;
  for(;;) {
    if(TOS_NODE_ID == 0) {
      amRadioReceive(m, 2000, 20); Try to listen for an incoming packet for 2000 ms. The thread is blocked until the operation completes
      led0Toggle();
    }
    else {
    if(amRadioSend(!TOS_NODE_ID, m, 0, 20) == SUCCESS) Send a packet m0 of length 0 byte, and specify the AM ID to be 20. The thread is blocked until the operation completes
      led0Toggle();
    }
  }
} .....

Similarily, tosthread.h provides commands to manipulate threads.